| Itena |
Jan 15 2008, 12:26 AM
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#1
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![]() Hikaru Worshipper ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 818 Joined: 4-January 08 From: The Depths of the Sea! Or not. Member No.: 779 |
I was just thinking, Fuu's healing powers are a bit...too convenient. I find that things are solved too easily with her just being able to cure anyone on the spot.
And on a more personal note, I like seeing the characters injured <3 not in a sadistic way; but I just love the drama of it. Heh. *shot* What do you think would of happen if she never got her healing powers? If you can change them to be more realistic, what kind of limitations would her magic have? -------------------- When Life gives you lemons, just burn them away! HIKARU SHIDOU, BEST ANIME CHARACTER THE WORLD WILL EVER SEE. EVER. ![]() |
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| Shiidou Hikaru |
Jan 19 2008, 05:14 PM
Post
#2
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![]() Pillar of Cephiro ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 6,026 Joined: 13-July 03 From: Castle of Cephiro Member No.: 3 |
MKR was structured with a format based on roleplaying games and the "healer" is one of the traditional role components of RPG's. The other traditional roles of damage caster (mage or sorcerer) and tank (weapon damage) are also present but are distributed mostly between Hikaru and Umi, however Fuu is the only one with the healing spells. Most games have the healer's powers even more broad based than Fuu's and can heal any damage and dispell almost any debuff condition. So I'd have to disagree that Fuu's healing powers are overly convenient. To me they fall very much within the scope of a roleplaying game character. There are some limits to how much healing a character can do though. Once your mana pool is exhausted you can heal no more and I think that Batou-san alluded to such a limitation in Fuu's case. At the same time a good player knows how to manage their healer character's mana and can keep healing for a very, very long time if necessary.
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Itena Fuu's healing powers Jan 15 2008, 12:26 AM
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